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Fight Night - Atari 7800 - Atari     HTML Manual   

Fight Night

Fight Night


	


                        ATARI(r) 7800(tm) Game Manual


                               FIGHT NIGHT(tm)
                               by Accolade(tm)







The Main Event!

     Strap on your boxing gloves, and step into the ring.  Tonight you're 
going to test your prowess against the world's toughest fighters.  To prepare 
for this event, you'll train in punching skills, footwork, timing, and 
sparring.  Then you'll enter your fighters in championship matches and 
tournaments.
     As the tension mounts in the smoke-filled arena, you eye your contender 
warily.  Be careful, and good luck.  This could be your big night!


Getting Started

1.  With your Atari 7800 set up, insert the Fight Night cartridge into the 
    console and plug a controller into the left port.  For two players, plug 
    another controller into the right port.

2.  Turn on your television and press [Power] to turn on your Atari console.  
    The Fight Night title screen appears.

3.  Wait for the game to show the information and then selection screens, or 
    press the fire button twice to show the selection screen and select your 
    event.

4.  Use the controller to select one of the four events, then press the fire 
    button to start the action.

5.  Press [Pause] to pause a game.  Press it again to resume play.

6.  Press [Reset] at any time to start a new game with the same event, or 
    press [Select] to return to the selection screen.


Fight Night Events

     Fight night is a multi-event sports simulations.  You have your pick of 
any one of the four events listed on the selection screen:  Main Event, 
Training, Sparring Match, and Tournament.
     In Main Event, you'll fight against a series of eleven contenders, each 
one more powerful than the last.
     In Training, you'll use the controller to train these powerhouses in 
punching, footwork, and timing.
     In Sparring Match, your fighters will practice what they've learned in 
training in a match against the computer.
     In Tournament, you and a friend can take up your best boxers to fight 
each other's stars in round robin order.  This is a player vs. player event.
     In each event, the controller operates the same way.  To select options 
or contenders, move the controller handle right or left, or up or down to 
highlight your choice.  Then press the fire button to make a selection.
     If, while in an event, you want to return to the selection screen to 
choose another event press [Select].  To Exit, you can select the Exit option 
while choosing fighters.  Pressing [Reset] will reset the selected event.


Boxing Moves

     To box, you have eight different commands at your disposal.  





Command                  Controller Handle             Fire Button

1.  Throw a jab               Up                         Down
2.  Throw a body blow        Down                        Down
3.  Fake a jab               Left                        Down
4.  Fake a body blow         Right                       Down
5.  Put your guard up         Up                          Up
6.  Put your guard down      Down                         Up
7.  Move left                Left                         Up
8.  Move right               Right                        Up


Training

     Before your boxers fight, they'll want to train.  With Training, you can 
practice using your controller to perfect your offensive and defensive boxing 
strategies.  After selecting a boxer for training, you'll choose a training 
mode:  Follow (the computer requests your moves) or Lead (you choose your own 
moves).  You'll then pick a training speed, displayed on a speed bar.  When 
you determine your boxer is ready, he can continue his training under Sparring 
Match by practicing his strategy against the computer.


In the Ring

     In Main Event, Sparring Match, and Tournament, your boxer will compete 
against other contenders for a score.  The top of the screen displays each 
boxer's name, picture, score, and KO (Knock Out) bar, as well as the round 
number and a clock. 
     The object of the fight is to knock out or "KO" the contender by landing 
blows to his face and body, while avoiding similar blows.  Each time a fighter 
lands a blow, his score goes up and his opponent's KO bar increases.
     There are three rounds to a match, each round lasts three minutes.  Your 
points accumulate through each round.  If neither is KO'd by the end of the 
match, the player with the highest number of points wins.


                                  Contenders

Contender         Rank   Strengths                Weaknesses

Dip Stick         12     Light on his feet        Light in the head
Little Moe        11     Uses his head            But not much
Crazy Craven      10     Punch packs power        Moves slowly
Macho Man          9     Dishes out head blows    Can't take them
Kid Kastro         8     Throws lots of punches   Punches lack pop
Killer Diller      7     Can resist punches       Weak punches
Wing Ding          6     Fast on his feet         Can't take body blows
Hu Him             5     Cement head              Backs away from body blows
Bobby Socks        4     Takes a punch well       Can't dish out punch
British Bulldog    3     Heavy puncher            Thick as a brick
Mike Bison         2     Powerful head blows      A little slower than the Champ
Bronx Bomber     Champ   Everything               None




        old Fidel himself>        looking guy>
Dip Stick                Kid Kastro                 Macho Man
Little Moe    Killer Diller   Crazy Cavern 

         british pugilist>       very large scary man>
Hu Him                    British Bulldog         Bronx Bomber
Wing Ding      Bobby Socks  Mike Bison 


Scoring

     When you score points and how many points you score depends on the boxer 
you're facing.  Each boxer has a different point value for each punch (jab, 
body blow, or superblow) and resistance value for each blow.  

                                Scoring Table

               Bronx Bomber         Mike Bison      British Bulldog

Head Blow           8                   7                  4
Body Blow           8                   8                  8
Resist Head         7                   8                  6
Resist Body         7                   7                  6

               Bobby Socks            Hu Him          Wing Ding

Head Blow           4                   7                  5
Body Blow           6                   4                  4
Resist Head         7                   7                  7
Resist Body         6                   4                  4

               Killer Diller        Kid Kastro        Macho Man

Head Blow           3                   3                  5
Body Blow           5                   6                  4
Resist Head         3                   3                  4
Resist Body         7                   6                  5

               Crazy Craven         Little Moe         Dip Stick

Head Blow           5                   3                  2
Body Blow           4                   4                  5
Resist Head         4                   3                  2
Resist Body         4                   4                  4


     Your boxer's guard position determines the degree of damage.  If his 
guard is up when his contender lands a jab, or down when he lands a body blow, 
the amount of damage caused by a punch is zero.
     You can win extra points by stepping into a punch, fewer points for 
stepping out of a punch.




Atari Corporation is unable to guarnatee the accuracy of printed material 
after the date of publication and disclaims liability for changes, errors, or 
omissions.  Reproduction of this document or of any portion of its contents is 
not allowed with the specific written consent of Atari Corporation.

Atari(r), the Atari logo, and 7800(tm) are trademarks or registered trademarks 
of Atari Corporation.  Fight Night(tm) is a trademark of Sydney Development 
Corp.  Copyright (c) 1985, 1986.  Accolade, Inc., under license from Sydney 
Development Corp.  7800 Version by Imagineering, Inc. 

Copyright (c) 1988, Atari Corporation, Sunnyvale, CA  94086.         |||
All rights reserved.                                                / | \
                                                                    ATARI(r)
Printed in Hong Kong.  B.T. 6. 1989     C300018-051 Rev. A          




This document obtained from the History of Home Video Games Homepage, ©1997-1998 by Greg Chance

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